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Daily goals, daily wins.

A mobile app that helps people with ADHD focus and get things done, through attainable daily goals and smart reminders.

Project 02 / 05UX Research · Product · Visual DesignMobile app with Apple Watch tracking

My role
User research, wireframes, usability testing, branding and visual design
Team
3 designers and 3 developers
Timeline
May 2024
UI refined in 2026
Program
Web and Mobile App Design and Development, Langara College
01 — The problem

When everything feels urgent, nothing gets started.

Surveys and interviews showed what people with ADHD struggle with day to day. It affects their studies and work, and their stress and wellbeing too.

01

Big tasks feel impossible

Breaking complicated tasks into simple, attainable goals is hard, which leads to procrastination and feeling overwhelmed.

02

Distractions win

It’s hard to hold attention on a task, so work is left incomplete or forgotten, and productivity drops.

03

Restless energy

Hyperactivity and restlessness disturb work and study environments, and pull focus away from tasks.

The loop

Together, these challenges create a loop of frustration and feelings of defeat. The answer had to help people manage tasks, focus, and regulate their energy through the day.

02 — Why it matters

1 in 21people in Canada has ADHD, about 1.8 million

A growing need for tools that help people focus.

  • 4–6%of adults in Canada are affected by ADHD
  • 5–7%of children are affected
  • ~25%growth in people medicated for ADHD between 2021 and 2022, as diagnoses rose after the pandemic

From the team’s market research.

03 — My role

Every stage, with a focus on UX.

I worked across the whole design process, alongside two other designers and three developers.

  • User research

    Interviews and surveys to understand the needs of ADHD users.

  • Wireframes and mockups

    Low-fidelity wireframes, refined with the team, then hi-fi mockups.

  • Usability testing

    Ran and analysed tests, and iterated on what we learned.

  • Branding and visual design

    A calming, intuitive visual identity for users with ADHD.

  • Working with developers

    Aligned on goals to deliver a user-centred product.

04 — The idea

Three tools in one calm app.

A task manager built around how ADHD actually feels: break it down, focus on one step, and move when the body needs to.

Smart task divider

Large tasks become smaller, manageable steps, with AI suggesting the subtasks.

Focus mode with timer

A timer per subtask, plus calming music, white noise or nature sounds to set the mood for work.

Movement tracking

Monitors physical activity and reminds users when restlessness starts to take over.

05 — UX research

Testing with the people it’s for.

We ran follow-up interviews with the same person we had researched for our persona, invited them to test the Figma prototypes, and gathered feedback over video calls. Watching them use the app showed us where it got in the way.

The key challenge was simplifying the interface without overwhelming anyone. ADHD users can be easily distracted, so every feature had to earn its place, while still keeping task breakdown and movement tracking.

The landscape

Others do parts. Getchup combines them, and adds movement.

Many apps offer task planners, AI task managers or focus timers. Getchup brings them into one place, with movement tracking on top, to support productivity, focus and wellbeing together.

GetchupFinchMe+neurolist
Task planner
Smart task divider
Focus mode with timer
Movement tracking
06 — Personas

Two students, two ways of losing focus.

Typical user

Kelcie

36 · Fine Art student at Langara College · Vancouver, BC

Kelcie lives with ADHD, so organising her daily tasks can be hard. She uses calendars, alarms and notes, and breaks work into short-term goals to avoid procrastinating. She prefers structure but finds repetitive tasks boring. Music without lyrics helps her concentrate, and biking, walking and swimming help her release energy.

Frustrations

  • Estimating how long tasks take, and often spending longer than planned
  • Concentrating in noisy environments

Goals

  • Timers and reminders to stay on track
  • Music or environmental sounds to keep her focus
Power user

Kevin

25 · Supply Chain Management student at Langara College · Burnaby, BC

Kevin loses focus and gets bored easily. He doesn’t like doing what feels uninteresting and ends up procrastinating until the deadline, without a real strategy to fix it. He can stay focused while playing chess or watching movies.

Frustrations

  • Can’t focus for long: after about 30 minutes he starts walking around
  • Forgets tasks that don’t interest him
  • Gets distracted by other people

Goals

  • Avoid procrastinating and stay on task
  • Sort tasks by importance, with a reward or consequence for finishing
07 — User flow

Five journeys through the app.

From the first survey to a finished task, and the quiet systems that keep energy balanced in between.

08 — Wireframes

Structure before colour.

Low-fidelity screens for the core journeys, recreated here from the team’s 2024 wireframes.

Home
Add new task
Focus mode
Progress
09 — Usability testing and iteration

Less on screen, more done.

Testing with our target audience led to three changes that made the app calmer and easier to act on.

  • 01

    Tasks first on the home screen

    The task list is front and centre, so people can act the moment they open the app.

  • 02

    Today’s list only

    No infinite scrolling through every task. Showing only today keeps attention on immediate priorities.

  • 03

    Static, not dynamic

    Static elements instead of moving ones remove distractions and keep the experience smooth.

BeforeEvery task, finished ones too
AfterToday only, clearly prioritised

Accessibility guided every decision: a simple, distraction-free layout, clear navigation, calming colours and large touch targets, plus settings people can adjust to suit themselves.

10 — Brand identity

A tomato, a timer, and a nudge.

The name

Getchup is inspired by the Pomodoro Technique: work for 25 minutes, then take a 5-minute break. Pomodoro is Italian for tomato. The app uses AI to break that technique into smaller, more manageable pieces for ADHD users, the way tomatoes are processed into ketchup.

Getchup = get you up, and get your tasks done.

Typography

Aa
HeadingsWork Sans BoldWork Sans SemiBold
Aa
BodyArchivo RegularArchivo SemiBold

Colour

Mint#AFCFCC
Green#006655
Pink#F1938E
Red#E3281C

The tomato is red, but red is too intense for an app about staying focused. So green leads and red is only an accent, over a cool-tone gradient designed to calm.

Illustrations

Logo, illustrations and components redrawn in 2026 from the team’s originals.

11 — Final design

The finished app.

Refined in 2026.I rebuilt the team’s 2024 hi-fi screens with tighter spacing, consistent components and clearer hierarchy. Same features, flows and content.

The home screen shows only today’s tasks, with a simple week strip. New tasks can be broken into subtasks by AI, or picked from a library of common tasks.

One step at a time: a timer, calming sounds and movement reminders, and a small celebration when the task is done.

Progress over a day, week or month, with the most and least productive times, a calendar of finished days, and gentle reminders.

Sign in, a short survey that tailors the app to the person, and a profile where reminders can be switched on or off.

12 — What’s next

Where Getchup could go.

Productivity scheduler

Planning important tasks around each person’s most productive time of day, building on the trends the app already tracks.

Advanced movement tracking

Going further than today’s restlessness alerts, building on Apple Watch and GPS tracking.

13 — Lessons

Designing for neurodiverse needs.

Understand the user

In-depth research into ADHD let us design features that directly addressed real pain points. Empathy came first.

Iterate with feedback

User feedback shaped every stage, from low-fidelity wireframes to high-fidelity prototypes.

Balance features with simplicity

The hardest part was keeping the app clean and distraction-free while still being useful. Testing taught us what to prioritise.

Collaborate early

Clear communication with the team kept the design both technically feasible and user-centred.

Getchup became a tool that helps with more than finishing tasks: it helps people keep their balance and focus through the day.

FigmaAdobe IllustratorPhotoshopAfter EffectsSlack